[UPDATED] Devs' Corner: May 2026

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HellOw,

Our developers have something to tell you!

Every three weeks, approximately, our devs will provide you with information about their work in the “Dev’s Corner.”

This topic is a way of keeping everyone updated on what’s happening with the game. We invite you to discuss and leave your feedback for each of the publications.

Note: All posts must adhere to the forum guidelines and be constructive.

Take a look at our Devs' Corner here!

Warm wishes,
The Howrse Team
 
Ow
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HellOw!

The game has been updated.

➞ We have reduced the amount of Straw required for Mushroom horses to progress.

➞ We have made a few changes to the Ascend of Olympus mode.

Discover all the details in the Dev’s Corner page!

Have fun playing Howrse!
The Howrse Team
AmOwzing
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Wow these all seem like positive changes. Thank you for listening devs!
Haiku
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Mushroom divines? Well, thank you! I'm looking forward on getting a few from now on. They used to be too expensive for the straw costs and that made them not worth it. Seriously, thank you for listening to your playerbase. default smiley (l)

AoO? Eh.. I don't believe that changes anything. If you really wanted to make a good change - make the obols/drachmas more expensive and/or limit it so a player can only obtain 1000 fragments for a divine per season. I will give this gamemode one more chance, but that's it. I really do believe that Your intention was to kill the gamemode, just slowly.
iroima01
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Weirdly enough, I got kind of stuck on the rewards screen for room 3. It won’t let me pick a bonus or any cards. Not sure if this is a planned game mechanic or if I’m just using it wrong?
funnyzone247
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So now you can make it further but as it still requires three cards almost every time, the energy only prolongs the inevitable as +1 buys you one more try. One and done again for me which is too bad as I have a bunch of trophies I’ll never get.
Ruffian
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Here's my updated stats after the new Ascent tweaks. I've played 16 obol games so far and no drachma.

- Obol win rate is 43% for Season 15. Last season with Nyx it was 25% for the same number of obols. All other seasons were between 51-71%. So this season has been slightly easier than the Nyx season, but still significantly worse than all other previous seasons.

- I lost no games due to lack of energy. As in I didn't have to deliberately continue with 0% chance. I did get pretty close once but the guaranteed energy next room saved me. This does make planning strategies a bit easier, more predictable, and saves games that last season would have been hopeless.

- Two of my runs lost on the final room vs Athena, both >80% chance of success. In previous seasons with the 18 points in the final room both of these would have been guaranteed successes and would have given me a positive obol win rate in line with my previous statistics. But, due to the changes, this is no longer the case. I don't see how this is fun or encouraging? The 22 points in each category at the end is simply not possible without three fully leveled 5 star cards, which are not common to get on a standard obol run. All other cards have been made obsolete by the point increase.

- Guaranteed energy and levels have caused bonuses to show up less often. If you don't get lucky with what cards you get then bonuses are essential for the final threshold. So having less bonuses makes unlucky runs much harder when in pre-Nyx seasons you could rely on bonuses to carry your less-than-ideal cards. The pre-Nyx season balancing of rewards was fine. In fact, if this energy change had been made during those seasons it would have fixed one of people's main complaints about the Ascent and maybe encouraged more people to play.

While these change have made Ascent more playable there are still improvements to be made.

- If you want people to use more drachma then make buying drachma cheaper and obols more expensive.

- Make better secondary divines available. These past few rounds of Ascent I've only gotten divines by happenstance because I already had a lot of fragments for them. I used to play >100 obol games a season to get divines I actually wanted. The last few seasons I played <40 obol rounds a season because the divines got less worth it. (I haven't forgotten when people requested a gemstone divine be put in the Ascent and after admins teased that it would happen it turned out to be Emerald. Touché howrse lol)

- If you don't want people getting multiple copies of a good divine than put a limit on the amount of divines you can get from Ascent at like one of each available. This will stop those 'cheaters', howrse has cited for the past few years as the reason for changes, from getting too many divines.

Looking forward to see how Ascent will actually be improved. I'm still not buying obols/drachmas or Ascent related packs until Ascent is equal to or better than it's previous iterations. Also I will never participate in luck items promos and you can never make me lol.
Springtalon
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I haven't bothered with ascent this round because the feedback that I've seen basically says there's no point. I am not interested in wasting my time on a pointless game mode for useless divines, so that's 2 less divine series to care about and one less thing to waste time and passes on. That's a win on my end given how busy I am anyway.

One of the comments I saw says that they're losing with a 90%+ chance to win again... default smiley (o) another says that they lost 5 games in a row. Nope, not wasting my time on this, let alone for no reward. My obels and drachmas can stay maxed out for if I ever decide to try again. Which may only happen in a few years... if this game even lasts that long. I'd much rather spend potential excess time on other things that are actually important or enjoyable or both. This game mode just fell off that list completely. As i said, one more chance before dropping it completely. That chance is up.

Bring our trophy icons back and i might reconsider just for the pretty little pictures that I could get for completing the divine series... right now, it's just a bunch of useless divines with an annoying skill set that I have no reason to collect or work. Or rather, the changing skills and specializations are too much effort for useless divines. I can't stand having to do different competitions daily, so I'm quite happy to ignore their existence and there's no reason to collect them otherwise because they don't have a perk. Good riddens from my end I guess. I don't even board the ones that I have anymore, so it's a win for me.
ShadowKokufu
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A "bug" to report. If the maximum amount of straw I can feed is 40 and I only feed 38, why can't I feed the rest? It's like you can only click once to feed and that's it.

09:00: Truffle received 38 x Straw (skills: +57)
08:30: Full grooming (morale: +6)

If anyone knows how to get that last "3" skills, let me know, please.
Ruffian
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I'm going to again request that I would rather the difficulty be reverted, and just increase the obol price.

The changes have not helped. The +2 or 3 energy rewards have conveniently dried up. I mostly just get +1 energy, which just keeps my cards alive, but because I know they'll die in the next room, I can't take a better card or level up. The +2 energy for 1 card is fairly useless now, given the stat increases that require often require at least 2, usually 3 cards to get through.

I've lost 2 Drachma runs so far, and my Obol rate is the same as with Nyx, although I've only played around 30 Obols to the 60 of last season. I don't see my success changing.

Fragment accumulation is not great. I've gained only 440 Jormungandr fragments out of those 30 something Obols and 6 Drachmas. Part of that low amount of fragments is due to losing before I even reach them, but it does also seem like the two divines I want are not offered as often as the two I have.

The process is still taking twice as long as it used to, and is just as frustrating as it was during Nyx's round.
Legacy Ann
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Legacy Ann wrote:

I'm going to again request that I would rather the difficulty be reverted, and just increase the obol price.

The changes have not helped. The +2 or 3 energy rewards have conveniently dried up. I mostly just get +1 energy, which just keeps my cards alive, but because I know they'll die in the next room, I can't take a better card or level up. The +2 energy for 1 card is fairly useless now, given the stat increases that require often require at least 2, usually 3 cards to get through.

I've lost 2 Drachma runs so far, and my Obol rate is the same as with Nyx, although I've only played around 30 Obols to the 60 of last season. I don't see my success changing.

Fragment accumulation is not great. I've gained only 440 Jormungandr fragments out of those 30 something Obols and 6 Drachmas. Part of that low amount of fragments is due to losing before I even reach them, but it does also seem like the two divines I want are not offered as often as the two I have.

The process is still taking twice as long as it used to, and is just as frustrating as it was during Nyx's round.


I'm getting too much energy, and NO leveling up. I wanted to go for Culebre or Jormy, but I'm losing in the first floor because I get zero level ups. Hey, at least I have lots of energy though. default smiley (d)

I appreciate the effort to try and improve it, however it should never have been changed in the first place.
jsniper
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Ruffian wrote:

A "bug" to report. If the maximum amount of straw I can feed is 40 and I only feed 38, why can't I feed the rest? It's like you can only click once to feed and that's it.

09:00: Truffle received 38 x Straw (skills: +57)
08:30: Full grooming (morale: +6)

If anyone knows how to get that last "3" skills, let me know, please.


Do you have enough straw? Sometimes I do the same...
fletcher
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Ruffian wrote:

A "bug" to report. If the maximum amount of straw I can feed is 40 and I only feed 38, why can't I feed the rest? It's like you can only click once to feed and that's it.

Hello,

This has already been reported to the team. But please remember to report bugs directly to Support.default smiley (ow)

Thank you, and have fun playing!
AmOwzing
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Just a late thought and it's nice that you need less straw for the mushrooms, but how about expand that and make it less droppings for the plant's also? It's easier to buy or grow straw than collect manure for the plants.
sofizzy
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sofizzy wrote:

Just a late thought and it's nice that you need less straw for the mushrooms, but how about expand that and make it less droppings for the plant's also? It's easier to buy or grow straw than collect manure for the plants.
Hello,

This suggestion was already sent to the team.default smiley (ow)

Have fun playing Howrse!
AmOwzing
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Frustrated is an understatement. I just lost one of the levels with a drachma, with a 96.1% chance. default smiley (d)
SkipinChex
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HellOw!

The game has been updated.

Discover all the details in the Dev’s Corner page!

Have fun playing Howrse!
The Howrse Team
AmOwzing
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Got to love how Howrse ignored us mobile players again…then again we never get listened to anyway especially us long time players
Cleoclover
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With all the changes made to the new season of Ephemeral horses one of the biggest complaints you chose to ignore. Vet fees doubling each breeding is one of the dumbest things imaginable. It should be capped at $5,000e and reset each day. I spent over $30,000,000e on an absolutely useless dust collector. Won't be doing that again.
Crystal Coven
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Please please please please please can we select ALL boxes in an equestrian centre to repair them ALL simultaneously.

It's just asking for people to run scripts otherwise.

Please please please please.
Bowleserised
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You can select all the ones on each page in classic view.
haffyfan
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snoooooore.

this is just a way for them to get us to clear out our BMIs and have us pay for more.

IF i participate, it's only so I have something to do while my DND character isn't 'on screen' default smiley (zzz)
MatchaBlossom
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"reducing the incentive" for people to jump in on the final days should not be the solution.

It should be made impossible for anyone to jump in late and make a high rank on the board default smiley (o)

That was what utterly ruined the event last time, that we could spend a massive amount of resources and time, working hard on the event every day, only to lose out to people who did nothing but jump in at the end default smiley :$

Reduced incentive means people will still be able to do it. So what's the point in the rest of us playing the event? default smiley :s
Dr Zig
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fletcher wrote:

Do you have enough straw? Sometimes I do the same...


Over 100,000 default smiley ;)
Ruffian
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haffyfan wrote:

You can select all the ones on each page in classic view.
I know, but I can only get a limited number on a page. I have 550 boxes, which means a lot of clicking.
Bowleserised
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Dr Zig wrote:

"reducing the incentive" for people to jump in on the final days should not be the solution.

It should be made impossible for anyone to jump in late and make a high rank on the board default smiley (o)

That was what utterly ruined the event last time, that we could spend a massive amount of resources and time, working hard on the event every day, only to lose out to people who did nothing but jump in at the end default smiley :$

Reduced incentive means people will still be able to do it. So what's the point in the rest of us playing the event? default smiley :s


That's what happened to me when I used the reindeers. I was top 3, possibly #1 or 2 several months in a row on the last day, only to get dropped because others were able to score points right after the update and get two "days" worth while I had one. They "Fixed" it but I was SOL so I haven't bothered with them since.
Ruffian
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