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oh my god 900 days I'm getting so old.


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The Bronco That Would Not Be Broken


A little colt - bronco, loaned to the farm,

To be broken in time with no fury or harm,

Yet black crows flew past you, shouting alarm,

Calling "Beware," with lugubrious singing,

The butterflies there in the brush were romancing,

The smell of the grass caught your soul in a trance,

So why be a-fearing the spurs and the traces,

O bronco that would not be broken of dancing?


You were born with the prides of the lords great and olden,

Who danced, through the ages in corridors golden.

In all the wide-farm place the person most human.

You spoke out so clearly with squealing and capering,

With whinnying, snorting, contorting and prancing,

As you dodged your pursuers, looking askance, 

With Greek-footed figures, and Parthenon paces,

O bronco that would not be broken of dancing.


The grasshoppers cheered. "Keep whirling," they said,

The insolent sparrows called from the shed,

"If men will not laugh, make them wish they were dead."

But arch were your thoughts, all malice displacing.

Though the horse-killers came, with snake-whips advancing,

You bantered and cantered away your last chance.

And they scourged you, with Hell in their speech and their faces

O bronco that would not be broken of dancing.


"Nobody cares for you," rattled the crows,

As you dragged the whole reaper, next day, down the rows,

The three mules held back, yet you danced on your toes,

You pulled like a racer, and kept the mules chasing,

You tangled the harness with bright eyes side-glancing,

While the drunk driver bled you - a pole for a lance -

And the giant mules bit you - keeping their paces,

O bronco that would not be broken of dancing.


In that last afternoon, your boyish heart broke,

The hot wind came down like a sledgehammer stroke,

The blood-sucking flies to a rare feast awoke.

And they searched for your wounds, your death-warrant tracing.

And the merciful men, their religion enhancing,

Stopped the red reaper, to give you a chance,

Then you died on the prairie, and scourged all disgraces.

O bronco that would not be broken of dancing.


~Vachel Lindsay



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I Am A: Neutral Good Human Fighter/Ranger (1st/1st Level)

Ability Scores:
Strength-16
Dexterity-15
Constitution-16
Intelligence-17
Wisdom-15
Charisma-14

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)