What have the ambassadors been up to?



Hear ye, hear ye!



We’re sure that many here are wondering about what the Ambassadors have been up to. A long survey was sent to them regarding some potential changes that we were considering and asked for their thoughts.

We are delighted to share their feedback with you! Some of the upcoming changes are listed below.


Monetization changes by the end of this year. The passes and diamonds as you know them will be converted into new passes.


All sources of diamonds within the game will be updated to give new passes


Black Market prices will be re-evaluated


Community Piggy bank to unlock community events



There’s more to come, which you can read about these and the ones listed above via the Ambassador's page.

Note: All posts must adhere to the game rules and be constructively written.



Warmest Wishes,

The Howrse Team



Thank you for letting us know your feelings regarding the upcoming changes to the game.

I’m sorry to hear that you feel that way. It was not intended for the community to feel that the ambassadors are the ones to blame for the upcoming changes. We will communicate on this to avoid this misinterpretation.

A few points need to be clarified.

We could not go ahead on those changes without getting our ambassadors point of view. We were expecting some negative feedback (from the ambassadors as well) on the new monetization and we needed the ambassador's guidance to help prioritize and develop new game features to go along with those changes.

We asked our ambassadors to prioritize the order in which we should work on the elements of the game since all suggestions could not be implemented at once! Besides, a suggestion could be good individually but it still needs to be consistent with other suggestions, if implemented.

Please keep in mind that 150 ambassadors suggested more than one idea, and again we read them all.

Unfortunately, cheating is real. One way to avoid cheating is to prevent players from finding ways to exchange passes. That could have been a solution but we preferred discouraging cheaters by adding those fees and leaving players with the freedom to sell to others using passes (hard currency). It is not the only reason we added the fees though; the community Piggy will bring some advantages to players and it will easier to distribute more currency to the community with less cheaters.

The list of new features is far from being complete. We have a list of your suggestions and some of them will arrive later.
 
cailow
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ᴠɪxxᴇɴ wrote:

The issue on promos & the black market comes down to who plays their game what way. There is no wrong or right way to do promos/BMI. I agree that promos should be limited but not excessively (I saw somewhere someone said 1 or 2 a YEAR). I understand that many players, including myself, can't afford every single promo. No, you're not going to get the divine every single time. I personally pick & choose what Divine's I want to invest on. Many times have I let Divine's pass by because I rather wait for the one I actually want. So when it does come around, I have enough to go for it without spending passes.

I also understand the need for passes to be circulated, I do. However, yes, I prefer to buy my own BMI's in the Black Market & create my own skiller than purchase someone else. They're my passes. I worked for them. Wether it be in the game without purchasing them, or off the game & I did purchase them. If I work everyday & I am in a position where I can spare some cash on an online game then why shouldn't I? My resources were hard earned & I use them/spend them as I please. Sales, promos, Black Market or otherwise.

Is Howrse money-hungry? Probably. Then again, aren't we all in some way? Online & off?


Way back in the early days of howrse - there were 4 -5 promos and they were really good ones as well....the first Christmas promo the major prize was 5 passes - I think? someone may correct me on that one. Then the player base grew and howrse decided to do more promos offer more prizes as well as bring in the divines and unis. Us older players complained about the constant supply of promos - yes getting the BM prizes were good but they are becoming more of a money pit to buy passes to get through the games quicker.
eaglespirit
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But that’s exactly how free to play games are supposed to work.

You don’t want to do all the work for a promo, then you have the option to pay money and skip ahead. That’s perfectly normal and healthy for the game. I have no problem buying into that if I like the prize.

But these “luck” items are toxic and don’t promote hard work in anyway. You pretty much have to have money or hard earned passes to burn.. which, if it was once in a while would be fun. But it’s once a week.. and that’s not fun or exciting.

I miss the old promos.. back when divines where not 90% trash and it was only pay to win if you wanted to skip the work. Now it’s pretty mandatory to spend some kind of passes.
la fox
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La Fox wrote:

But these “luck” items are toxic and don’t promote hard work in anyway. You pretty much have to have money or hard earned passes to burn.. which, if it was once in a while would be fun. But it’s once a week.. and that’s not fun or exciting.


I agree that luck items need some changes. I don't mind that they are offered every week. I find it kinda nice to be able to catch up on divines. But the price, or the luck item itself needs changed.

I think Howrse should offer the divine in reserved sale after spending a certain amount of passes. Similar to the Great Challenge promo. This might make more players willing to buy passes for a guaranteed divine.

I say this because I have spent over 60 passes at certain points and fail to win a divine. Now, I don't buy passes, I spend 2 hours a day caring for AP horses/other in game means for passes, but how do you think players that DO buy passes feel? They spend real, life hard earned money for those passes. And for what? A few simple BMI and no divine? Even if they only had the reserved sale idea for pass buyers, it would be a huge improvement. I wouldn't benefit from this, but I would feel good knowing someone who supports the game with money could.

Anyway, this has been on my mind for awhile. Not trying to cause any trouble. Just voicing an opinion.default smiley ;) I support pass buyers and non pass buyers equally.default smiley :)
narnia.
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I agree with you about the reserved sales when a certain number of items have been used. I think it would encourage more players to carry on because at least they would know that they can get what they want if it is within their budget.

For the rest of it I don't have a problem with luck items as I do believe that it is a good thing for everyone to learn how to control their spending on anything. I know people don't like doing it but using just a little willpower means that you can set a value on the probabilities of getting any Divine and stop when you go beyond it.

Every time a Divine is released or re-released I put a value on it - for me. Then I stick to it.

No i don't have every Divine there is and never will. No it doesn't matter because I don't have time to look after them all anyway default smiley :)
deimos
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deimos wrote:

For the rest of it I don't have a problem with luck items as I do believe that it is a good thing for everyone to learn how to control their spending on anything. I know people don't like doing it but using just a little willpower means that you can set a value on the probabilities of getting any Divine and stop when you go beyond it.

Every time a Divine is released or re-released I put a value on it - for me. Then I stick to it.

No i don't have every Divine there is and never will. No it doesn't matter because I don't have time to look after them all anyway default smiley :)


I agree with this. default smiley (y)Learning to control your spending is a great thing to learn from luck items. I have had to do it several times. The thing that frustrates me is I save up tons of passes, skipping out on lots of luck item promotions/controlling myself until I get one that I want just to fail. I don't mind going all in for divines I really want. I just wish I could win them after saving/spending so many passes. I get it, it is a luck item, it is my choice to take a chance or not, and I probably won't win all the divines in the game either. But boy is it frustrating!default smiley (lol)default smiley xd

Anyway, I will leave my opinion at that. I don't want to get to far off original topic.default smiley (lol)default smiley ;)
narnia.
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eaglespirit wrote:

Way back in the early days of howrse - there were 4 -5 promos and they were really good ones as well....the first Christmas promo the major prize was 5 passes - I think? someone may correct me on that one. Then the player base grew and howrse decided to do more promos offer more prizes as well as bring in the divines and unis. Us older players complained about the constant supply of promos - yes getting the BM prizes were good but they are becoming more of a money pit to buy passes to get through the games quicker.


This isn't just this game, though. I know plenty of games that do the same. The whole point of a game is to make money. I agree that they're going about it the wrong way, however. The whole point of promos is for pass spenders (not necessarioly buyers, many of us get our passes in-game versus with real money) to spend passes to get ahead quicker & ultimately, with a little luck & patience, get the Divine. There really would be no point nor value in all that work if absolutely everyone got the big prize at the end. I personally love the BMI's. Even small ones. If I don't need/want them, I trade them. Simple.
A promo every other month, just to give sone breathing space is fair to me. That's just my two cents though. =)
ᴠɪxxᴇɴ
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Narnia. wrote:

I think Howrse should offer the divine in reserved sale after spending a certain amount of passes. Similar to the Great Challenge promo. This might make more players willing to buy passes for a guaranteed divine.


Which is exactly why the grand challenge is my favourite promo as i know i'm guaranteed the divine if i have enough resources to fund it.

I really hope this is something they will consider implementing with luck items, it would make a lot of players very happy and more able to make the informed choice of which promos to try and which to sit out out based on the costs if they had to fall to the reserved option.

And yes i also agree with demios about learning to control spending although i'm far better at that in the real world with real money. On here i ultimately wind up farming my wilds or trying a few extra pass horses (since i normally only do the guaranteed 10) default smiley xd
haffyfan
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Well, I am finally back from my 2 month forum ban for posting a link to Ubisoft's Howrse case support. I will be leaving this message and not returning, since I have been told by Cailow any further comments posted by me that rile the community in a negative way towards Howrse will have me further karma docked and/or banned.

I am not for any of the recent changes since ZOwey openly admitted the changes were more specifically implemented not to combat cheating behaviour but to ensure players were buying passes from Owlient. Yes, I do have a screen shot of the post so don't @ me.

I don't think anyone personally blames the ambassador's for these changes, but please don't throw them under the bus and use them as a scapegoat by listing these changes as something the ambassador's willingly chose as the title and post suggests. I have seen comments from ambassador's on this very post that the changes were submitted by the Howrse team and they had to choose how to implement them and that their genuine suggestions were “taken into account” but never spoken about, as happens with most feedback from players these days.

I have seen several players suggest we go back to the "old Howrse" - in which players were allowed to trade at their own risk; only to be told by an administrator or moderator that it was never allowed. Let me just say that I have played since this server was created, under a different user name at the start, but there definitely was a time in which you were allowed to trade at your own risk, pay people for work etc, and if you had proof of someone scamming you eg. private messages, you could forward those to a mod and that player would be punished, usually a karma dock. I know this because I have done it several times, so don't tell me I don't know what I am talking about.

If the Howrse team is after genuine suggestions on how to get players to spend and buy more passes they only need to ask. For one a *reasonable* equus cap should have been implemented a long, long time ago. Don’t get me wrong I am not taking a stab at the wealthy players, but what possible reason could someone need one billion equus for in this game? One billion? Do you realise how much money that actually is? Is there a record of the most expensive equus only auction ever on this server? It would be nice to know what it was. I doubt it was anywhere near the equus that some players have these days. Another example would be allowing players to sell their passes with a set in game system for equus. I will give an example. I play World of Warcraft, you can purchase a “WoW token” for $25. This token equals 30 days of game time (it is a pay to play game, requiring monthly subscriptions). You can keep your token in your inventory or sell it at any time. The value of the token is unchangeable by any player and is based off in game supply/demand. Sometimes they can be worth over 200,000 gold, sometimes less than 100,000 gold. So I will keep my tokens until I am happy with the price I will be receiving. Once I choose to sell it, the token will be removed from my inventory and once a buyer is found I will receive my gold. Something like this would give players an outlet to legally sell their passes and make some equus, and others to purchase passes and blow off some of their excess equus. Obviously the Howrse equivalent version would be being able to sell passes into a set system where no player names are provided and the equus received is a set value depending on supply and market value.

In MY opinion if what you are after is for more players to be buying passes rather than changing the value of one pass you should decrease the price of passes when purchased with real life money. Not that I have personally partook in "illegally" buying passes with real money from players, but I do see it happen frequently on Facebook groups. I see players selling passes for 1/3 of the cost that Owlient charges for them. Now this is just an assumption but I assume *most* of the player base are children (less than 18 years old), probably in school, living at home with their parent(s)/guardian and not working. If I was a parent looking to buy my child a gift eg, for their birthday and they wanted passes I would weigh the cost vs. what they are actually receiving. $17 for 10 imaginary currency? That does not sound good no matter how you look at it and most can not justify spending that much to receive that little. I genuinely believe that decreasing the price of passes would see more players buying passes. Another large percent of the player base is adults who cannot justify spending so much money on passes between housing, bills, food, transport etc. Also Howrse knows I have purchased many passes over my time here (well in the thousands) so I am not just complaining when never having actually bought a pass. Let me clarify that I do not take part in “illegal” activities nor do I condone them. Real genuine cheating occurs when it is more easy or convenient for players to use unconventional play methods than to follow the games rules because they are too restricting for basic game play. For *example* why would I pay $2 for 1 pass when I can purchase 1 pass for .70c or less from a player. The inflated price of passes set by Owlient means players can cheat and sell passes because they are making money, and sometimes a lot of it. No one is going to spend copious amounts of time and effort playing if they were only making .20c per pass because passes were re-evaluated and Owlient reduced their price to $1, for example.

Promotions have also become too frequent and increasingly more difficult, especially rng based ones such as the Titan’s Challenges. In the last 500-1,000 passes I have spent on them I have not been able to obtain Aphrodite’s Privilege (level 7) once, which at one point a few years ago was obtainable every 50 or so passes; and I spent 1,000 passes and had the privilege for over a year. Putting any divine above level 5 in TC’s is poor planning as it is nearly impossible for your average person to reach so most players I’ve spoken to don’t even bother trying. Therefore a lot of players aren’t even spending passes because it is too difficult to obtain. If anything all promotions should be once a day things, as these days more and more of them are based around being online, sometimes as often as every 2-4 hours. Meaning casual players, or players that don’t have constant access to the game stand little to no chance on completing any of those promotions. You should be able to log on once and be able to do everything you need for any given promotion.

Another complaint I hear a lot is that the VIP account is too expensive, which is fair as a lot of people only get passes from killing 10 pass horses per month, which means if they buy a VIP subscription it leaves them with no spending money. The Pegasus Account desperately needs updating to provide more features to those who do not wish to spend 10 passes a month on just a subscription. Something like your choice of 3 VIP perks would be a nice upgrade while not severely throwing the balance out.

The co-management changes haven't affected any of the genuine "cheaters". Players have openly admitted that they have just found alternative ways to combat this change and other changes. One example is using screen sharing programs which allow one person to remotely access another's computer. Meanwhile the whole pass trafficking issue has now reached all new levels of crazy. Most older players who were around at the time should know what a Diamond Apple is, and how rare and expensive they can be - often reaching prices of 20-500 passes depending on the horse, they are a rare collectors item for many players. It is absurd to think a player was docked 8 karma for selling a Diamond Apple horse for 20 passes because Howrse deemed it “pass trafficking” as administration didn’t understand how a horse with a rare no longer obtainable item could be worth that many passes. Or a player being docked for selling a unicorn with a Hestia’s Gift for passes. It is upsetting to see players doing the correct thing and still being severely punished because Howrse doesn’t agree with someone pricing their horses within the set game limits (between 500 equus and 1,000,000 equus, and 0-20 passes for direct or reserved sales).

The player base dropping on International by over 20,000 members in the last 6 months should be a pretty good indication of how players feel about these changes. If your intention is to combat cheating by having everyone delete their game and stop playing... then I think you are on the correct path. The atmosphere of the game is so hostile and unfriendly now, mostly because players are discouraged and even banned for helping their friends, and I am happy that I can finally move on from this game. The game is heading towards a steady decline, and has been for some time now. It is unfortunate but every game has it’s time and it seems Howrse’s peak has well and truly come and gone. Good luck in the future to all of my friends. I will be keeping my account open and doing as I wish with all of my things.

My last piece of advice for the Howrse team is to not base changes and game play off of a *very small* percentage of players. Value your good players and stop punishing them for the actions of others. I hope that you genuinely take into consideration the things I have mentioned, and if you would like some suggestions on how to better the game you are welcome to contact me.
vezenka
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Really interesting post Vezenka. Since I'm a newbie it's good to hear specifics about how things have changed. I think the idea for the Pegasus account is great.

One thing: HOPFULLY default smiley (lol) when they change one current pass to 100 new passes, they'll also be reducing the price for pass to match (ie dividing the price per pass by 100, so the cost that bought you 1 will buy you 100 new passes). I agree that the real life/game value balance is out, and could be improved. Personally right now I only consider buying passes with a +2 UFO, getting 3 for 1. So I'd be more likely to buy new passes if they reduced the real life value more, and started bulk buy savings at a lower level.
rowangreen
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replying to vezenka


there are many online games ubisoft can study and see how they where massive but then a bigger company bought it and there was a steady downfall e,g gaia online who had tens of thousands online whatever the time was now there's only a couple of hundred on at any one time
i go back every so often too see a ghost town sad really.

i urge admin to study this

In 2007, over a million posts were made daily,[6] and 7 million unique users visited each month[8] (with over 26 million total registered users). Gaia also won the 2007 Webware 100 award in the Community category[9] and was included in Time Magazine's list of 50 best websites in 2008.[10] In January 2011, the company won the Mashable Best User experience Award for 2010.[11]

from wikipeidia


p.s im not bashing anyonedefault smiley (y)
unexplained
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I believe Howrse takes advantage of the loyalty of its players. Others, like myself, have pretty much spent their entire teenage/childhood years on the game, (or just years in general), and have made many friends on here, who are like family.

On many days, particularly around the time a new update is released, I have felt like just clicking the 'delete account' button, and leaving this poisonous and greedy game behind.
But as I have been on here years, I feel like if I just quit, it would waste so much time, energy and money I have put into this game over the 10 years I have been here. I know I am not the only one who feels this way... and it just upsets me to hate something I once loved.

Does the loyalty of your players not matter to you?
Are you only interested in players who constantly buy passes, and disregard those that have been loyal all these years?
auditore
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RowanGreen wrote:

Really interesting post Vezenka. Since I'm a newbie it's good to hear specifics about how things have changed. I think the idea for the Pegasus account is great.

One thing: HOPFULLY default smiley (lol) when they change one current pass to 100 new passes, they'll also be reducing the price for pass to match (ie dividing the price per pass by 100, so the cost that bought you 1 will buy you 100 new passes). I agree that the real life/game value balance is out, and could be improved. Personally right now I only consider buying passes with a +2 UFO, getting 3 for 1. So I'd be more likely to buy new passes if they reduced the real life value more, and started bulk buy savings at a lower level.


I hope they do as well, but the game is increasely getting more expensive and money greedy, they may just use this re-evaluation on prices regarding BMIs in the black market to actually increase prices instead and they could increase the price of pass packs or decrease the amount of passes in each pack, from what they are now.

Since this was a small company that was bought out by a large company this is what happens when a large company buys out a small company. More money hungry views come about.

I am just waiting to see how the prices and this changes will be when they implement them.
susang
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auditore wrote:

I believe Howrse takes advantage of the loyalty of its players. Others, like myself, have pretty much spent their entire teenage/childhood years on the game, (or just years in general), and have made many friends on here, who are like family.

On many days, particularly around the time a new update is released, I have felt like just clicking the 'delete account' button, and leaving this poisonous and greedy game behind.
But as I have been on here years, I feel like if I just quit, it would waste so much time, energy and money I have put into this game over the 10 years I have been here. I know I am not the only one who feels this way... and it just upsets me to hate something I once loved.

Does the loyalty of your players not matter to you?
Are you only interested in players who constantly buy passes, and disregard those that have been loyal all these years?


Much agreed; I have been here for almost 10 years myself and I remember how excited I was at one point to get on here; an example is the day I got access to the direct sales (It required 3 karma points back then, which you got 1 every 30 days, so you had to wait 90 days unless you could buy passes), and I had never ran home so fast from school up until that point. There was no "business key" to get early access into it, (every pass ending in 1 got you a karma point, so you would have had to buy 21 passes to get early access) so many players don't know how easy they have it with the direct sales now and having to wait only 30 days, so the excitement was crazy when I finally got access to it.

Over all my accounts I have probably spent about £500-£700 on this site and I honestly regret it due to how downhill this game has gone, where has the respect gone for your customers gone? I know that Howrse gets a lot of abuse over it, but when you have personally experienced their greedy ways and lack of ability to take the blame when it is THEIR fault for something, you start to lose sympathy and respect. I have personally decided never to spend again as they clearly don't respect you as a customer.
link's courage
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Not happy with the taxation. I get we have a community and helping each other is a brilliant thing but it took me 4 years to get my divines and passes and equus and if they're going to start taxing to put into a community chest then that's unfair. All of us who got a lot now, started with nothing.

From where I am now, back 4 years ago, I never had any equss, my center was failing and I kept saying I was going to quit and now, through hard learning and lessons, I have gotten a ot to show for.
tamla321
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It makes me wonder just what direction is this game even going in anymore? Now it's less about breeding and raising horses, and more having to buy the next useless divine to even be able to keep your divine trophy and remain in the top rank. I am not one of the people who care much about getting top ranks in games in general, but for those who do, it's usually based off of how much time they are willing to spend in getting better. Here, it's less about skill and time investment and more how much you can spend on Howrses' whim.
kuja
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I have watched this discussion flourish for quite some time, and have had plenty of time to form my own opinions on the subject. What I have seen at this point is simply sad. Howrse’s heyday is far gone and bears no sign of returning.

My first problem is with the scapegoating of the Ambassadors. It has been made clear to us many times that the Ambassadors were simply a pawn to be used by the Howrse team to bring out changes that were already made. They simply are victims of blame, and we should not blame them for the actions they supposedly made, as they never did anything wrong. It is almost nightmarish in the way Howrse has grown so power hungry to the extent that they are pushing blame onto players in an attempt to make themselves look good.

These changes made by Howrse have become appalling, and their refusal to write up a rule book outrageous. Plain and simple, players cannot even begin to follow the rules if there is no rule book in place. Not that at this point, any player would really want to follow the rules anyway. The community pot and sales tax changes have personally infuriated me. I used to be a pass buyer, but no longer if these changes come into place. I am a teenage girl. I do not have outrageous amounts of money to spend on a pixel game just for it to be thrown into a community pot that all benefit from. I apologize, but my money is my money, and I am not going to share it with other people simply because Howrse thinks they have a right to it. If sales tax comes into play, the economy will simply tank in a fashion akin to the Great Depression. It will take a lot of leadership to straighten that one out, but given the attitudes of the Howrse team, we will probably have to deal with it ourselves.

As for these rules coming into place, I think Howrse has truly gone off the deep end. Every game has cheaters. That is simply a fact of life. But punishing the entire player body for the actions of a minute few are ridiculous. If your system is so "advanced," why are you not finding the cheaters as opposed to the poor people sharing a computer? Howrse does not own their mistakes, and many people have lost their games for it. I know many people have become angry over this. Give this cheater nonsense a break. You are pushing away your player base.

Case in point, Howrse has been losing players by the day. I encourage all that are interested to check the forum topic in DiamondHorse's forum. Thousands have left the game in the period of just a week. When calculations are run, it states that Howrse will lose every player on its game in 2.8 years. When one thinks about it, 2.8 years is really not a long time, and most of us have been on the game for that amount of time.

Howrse administration has shown little to no care for its players, and I think it is important for all to remember that a business cannot maintain power on its own. The players give the business power, and through this, we can take the power away. However, I think the time of negotiation has long passed. Howrse has shown time and time again it does not care. Through outrageous censorship (ADVERTISING!!!) and bans that should have never occurred, Howrse has alienated a large portion of its player base. At this point, the only thing that holds me here is a certain loyalty I cannot shake, despite my hatred of the game.

Honestly, I think the best solution at this point is to simply up and quit. It is clear that Howrse does not listen to their players or look out for them; all they care about is the pursuit of the almighty dollar. NONE of the recently proposed changes have benefited the players, aside from maybe the competitions revision. I truly think that it is a small distraction to placate the players briefly before making this place even more of a money-hungry pit. I no longer will buy passes and I encourage others to do the same. I will simply continue to play, adblock on, until the game simply spirals into oblivion.

Howrse, you made your bed. You have angered and alienated the player base that puts roofs over your heads and food on your table. I pray enough of us will fight back to the point you are literally forced to make change. Because, the truth is, if you continue at this rate, you WILL shut down, and you will lose every single person that ever supported you.
poniesloveme7
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Things that have changed in the way I play since the game's inception:

1. The need for passes:
I was happy to play without passes, you still could get somewhere without passes, it just took longer. Now, you will never reach that goal without passes.

2. Breeding:
I had a nice breeding programme, it was a real goal to try and breed the best thoroughbred you could. Now, no point, I have even let my coat collections go because you can't compete with teams and pass players that can breed better horses faster than you as an individual could even if you played this game 24/7 with no need to eat, sleep or work. Simply put, no point in trying to breed the best horse if you are not on a team, not online every day and don't buy passes.

3. Competing:
Again pointless against teams and pass players who can breed better horses faster than you ever could. You will never win the grand prix. You will take forever to blup horses. So I don't participate in the grand prix and I only compete to make money, I don't even care about winning anymore.

4. Rankings:
As above, no point competing against teams or pass buyers who can increase their ranking by spending passes (ie buying employees). Plus the rankings really mean nothing. Same goes for the trophies.

5. Employment and your equestrian center:
It used to be fun to try and find employees (actual players) to work in your EC, now they cost passes and there is NO OTHER WAY to get them. Want to change anything about your EC (name, location, employees, ranking)? Pay with passes, no other options available. So why try?

6. Hysterics about cheating:
I have been "sanctioned" for cheating, even after clarifying the situation with admin and a mod. I have the PM's to prove this. If I really was cheating I would be doing MUCH better in this game. I do not like my integrity questioned.

7. Censorship:
I have been warned for having unpopular opinions, criticising the game or posting the breeding lines of a horse that just happened to have a "naughty" word in it. So no mare participation in forums.

So now all I do is work my Divines (only the ones that give rewards or whatever). And only because initially I bought passes and these cost me actual money.
oscuro
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oscuro wrote:

Things that have changed in the way I play since the game's inception:

1. The need for passes:
I was happy to play without passes, you still could get somewhere without passes, it just took longer. Now, you will never reach that goal without passes.

2. Breeding:
I had a nice breeding programme, it was a real goal to try and breed the best thoroughbred you could. Now, no point, I have even let my coat collections go because you can't compete with teams and pass players that can breed better horses faster than you as an individual could even if you played this game 24/7 with no need to eat, sleep or work. Simply put, no point in trying to breed the best horse if you are not on a team, not online every day and don't buy passes.

3. Competing:
Again pointless against teams and pass players who can breed better horses faster than you ever could. You will never win the grand prix. You will take forever to blup horses. So I don't participate in the grand prix and I only compete to make money, I don't even care about winning anymore.

4. Rankings:
As above, no point competing against teams or pass buyers who can increase their ranking by spending passes (ie buying employees). Plus the rankings really mean nothing. Same goes for the trophies.

5. Employment and your equestrian center:
It used to be fun to try and find employees (actual players) to work in your EC, now they cost passes and there is NO OTHER WAY to get them. Want to change anything about your EC (name, location, employees, ranking)? Pay with passes, no other options available. So why try?

6. Hysterics about cheating:
I have been "sanctioned" for cheating, even after clarifying the situation with admin and a mod. I have the PM's to prove this. If I really was cheating I would be doing MUCH better in this game. I do not like my integrity questioned.

7. Censorship:
I have been warned for having unpopular opinions, criticising the game or posting the breeding lines of a horse that just happened to have a "naughty" word in it. So no mare participation in forums.

So now all I do is work my Divines (only the ones that give rewards or whatever). And only because initially I bought passes and these cost me actual money.


Preach it, oscuro.
poniesloveme7
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censurer This message has been censored since it does not follow the forum rules.
"Long maintenance" huh? If they are doing what I think they are doing, then I am out. default smiley (o)
kuja
  • Posted messages: 2,104
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Kuja wrote:

"Long maintenance" huh? If they are doing what I think they are doing, then I am out. default smiley (o)


As soon as they release the new changes I'm waiting an hour and doing another player count. default smiley xd I can't wait to see how many people actually leave.
diamondhorse
  • Posted messages: 11,636
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DiamondHorse wrote:

As soon as they release the new changes I'm waiting an hour and doing another player count. default smiley xd I can't wait to see how many people actually leave.


That would be interesting to see, but I won't be sticking around long enough to see that. default smiley (lol)
kuja
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Does anyone know what changed with the "long maintenance?" I hope this isn't another "spring clean."
poniesloveme7
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poniesloveme7 wrote:

Does anyone know what changed with the "long maintenance?" I hope this isn't another "spring clean."


I believe it was them adding the Co-manage change, wasn't it?
kuja
  • Posted messages: 2,104
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Hello,

vezenka wrote:

I am not for any of the recent changes since ZOwey openly admitted the changes were more specifically implemented not to combat cheating behaviour but to ensure players were buying passes from Owlient. Yes, I do have a screen shot of the post so don't @ me.
It's a bit true, but not like you think.

Owlient doesn't want players to buy pass to other players, and ruin Howrse with cheating, but buy pass to Owlient to make the game live...

They doesn't want players to buy MORE, but to the RIGHT person default smiley ;)

And this is accurate, if not, how do you want them to live ? How do you want us to play ? If we don't give money to them but to cheaters, we will kill Howrse.
nono6412
  • Posted messages: 16
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