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Ow
 
ow
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Those who sell more, and therefore contribute more to the community pot will also have more to spend on the community offers, and so on average will be able to benefit more.
rowangreen
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I won't mind if I get more out of this community pot than a person that puts in less, but ONLY if you can take out the amount you put in.

PS - Just remember that we were all "poorer players" at one point, but we built our game up from the ground and made it into what it is now, so they can do the same.
ventus
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Ventus wrote:

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I won't mind if I get more out of this community pot than a person that puts in less, but ONLY if you can take out the amount you put in.

PS - Just remember that we were all "poorer players" at one point, but we built our game up from the ground and made it into what it is now, so they can do the same.


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I don't think we can say for sure any one person will take out the same from the pot as they put in. But if it averages out that those who put in more take out more, then that's fair enough. And I think that is more likely to happen if you make the 'tax' even across the board than if you make it more for those selling at the 'poor' end of the market.

As for all being 'poor' players to start: I don't think making the 'tax' even would change that, though making it higher for smaller amounts would make it harder for those starting now.

I've been on long enough that I think I am beginning to see the older player point of view about not making it too easy when starting. But on the other hand, players starting now are massively behind those who've been on years. Just one thing as an example: Divines.
Even if I had the real world money to get every divine in every promo and offer, it's still going to be years before I get a chance to get all the old ones. Older players are ahead. And a bit of help in the first month, or keeping a 'tax' an even percentage won't change that advantage. After that, well, it's a game. If newer players start to catch up on the older ones maybe the older ones need to up their game!
rowangreen
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Current new players have it a lot easier than old Howrse players as back then we got 1 horse, a small amount of aging points, and a small amount of equus and had to brave it. Yes, we have had the time, but at one point a horse would sit at 500 equus as even 10000 equus was deemed a lot back then.

We do not have to "up our game", they need to stop getting it easy and having the entire game fitted around them to make it easier.

It's not all about new players, so it would be nice if us older players would get something nice for a change.
ventus
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Ventus wrote:

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Current new players have it a lot easier than old Howrse players as back then we got 1 horse, a small amount of aging points, and a small amount of equus and had to brave it. Yes, we have had the time, but at one point a horse would sit at 500 equus as even 10000 equus was deemed a lot back then.

We do not have to "up our game", they need to stop getting it easy and having the entire game fitted around them to make it easier.

It's not all about new players, so it would be nice if us older players would get something nice for a change.


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I can't comment on how it was for older players, as I wasn't around. But I can say that in the last year it seemed starting on here was starting at the bottom of a pretty steep mountain of stuff that I couldn't access!

If it helps any, I'd say I'm against newbies getting any special help after the first month or so. But before that I don't think a few easier objectives for example would challenge the position of the older players.

A game needs to attract new players if it's to survive. And they need a chance to gain on the older players. Not by the game being easier for them (once they get into it...), but by working as hard as the older players. If the player who started out ten years ago at the top of a certain ranking is automatically going to stop at the top of that ranking, then the game isn't competitive, and new players are going to get fed up and leave.

Anyway, I think we may have said as much as can be said, and I have real life stuff to do!
Unless others have a viewpoint to add?
rowangreen
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PrimeHellix wrote:

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In fact the Poseidon is 25 new passes drop (a quarter of a current pass), because its current price is 300 new passes. You will in any case pay less for almost all of the BMIs, as far as I can see. Less than you do now.

Not to mention that after the change all divines giving diamonds now will increase their value, since you will be able to use the divine dust on them to improve their skills, instead of using the passes they give you to do it (like you must use now the diamonds). This is in our advantage over the current system.

I was reading back and wanted to clarify this one
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Divine Dust will be applied to the luck item safety net, not to horse skills. In order to increase divine skills you'll have to use passes to do so.

In regards to the
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divine dust in luck items. We got the change log for everything today, which usually includes more information that what's posted in the tester's topic but...it hasn't been translated yet, so we'll have to wait a bitdefault smiley (lol)

When I put it through google it says something like this about divine dust, and I paraphrased a bit to try and clean it up:
"Whenever you try your luck, if the horse does not point the tip of his nose (if you don't find it?), then you get divine dust in varying amounts .
The more bad luck you have, the more divine dust you'll see, and you'll see the amount in real time.

Collected in sufficient quantity, it allows you to materialize for sure the coveted horse .

As soon as the horse comes out of hiding or leaves the object of luck, the dust evaporates

The offers are not cumulative with each other, with each type of lucky object its type of divine dust."
legacy ann
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Re DD:

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So divine dust from a HOP doesn't carry to a TC. Fair enough. But that makes me wonder how far it carries for, say, a HOP? If you open 2 on Saturday, and 2 on Sunday, has the divine dust been saved or does it go away at the daily update? How about if you don't win then open a HOP next weekend? Would the dust carry over to the next promo?

PS: wish it had been around for Quilin! If you read the HOP thread there were a lot of very disappointed people for that one!
rowangreen
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RowanGreen wrote:

Re DD:

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So divine dust from a HOP doesn't carry to a TC. Fair enough. But that makes me wonder how far it carries for, say, a HOP? If you open 2 on Saturday, and 2 on Sunday, has the divine dust been saved or does it go away at the daily update? How about if you don't win then open a HOP next weekend? Would the dust carry over to the next promo?

PS: wish it had been around for Quilin! If you read the HOP thread there were a lot of very disappointed people for that one!


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It was stated that it will last until the end of the promo, but wont carry over to the next promo.
rogin
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RowanGreen wrote:

Re DD:

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So divine dust from a HOP doesn't carry to a TC. Fair enough. But that makes me wonder how far it carries for, say, a HOP? If you open 2 on Saturday, and 2 on Sunday, has the divine dust been saved or does it go away at the daily update? How about if you don't win then open a HOP next weekend? Would the dust carry over to the next promo?

PS: wish it had been around for Quilin! If you read the HOP thread there were a lot of very disappointed people for that one!

I'm going to assume for now that it saves
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during that whole offer, as it does for the Great Challenge safety net. A few times I left the game for a few hours while I was in the middle of opening the luck item and came back and only needed to open a few more to finish unlocking the sale.

However, in the change information we are told that dust doesn't carry over to the next promos. It disappears after that divine promo is over
legacy ann
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@LegacyAnn
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does that concern only the Luck Items in the great Challenge or all luck items?
lina575
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Lina575 wrote:

@LegacyAnn
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does that concern only the Luck Items in the great Challenge or all luck items?


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It is for all luck items according to the post....

The “Divine dust”, i.e. the safety net for promos with divine horses in luck items

As requested by many players, and Ambassadors, we implement this system as a sort of safety net for promos with divines in luck items.

Every time you open a luck item when there is an active offer, you get “divine dust” if the divine horse doesn’t show up. You can see how much you progress in a gauge. Once it is full, you have the guarantee to get the divine.

If you win the divine before the gauge is full, the dust disappears.

The dust also disappears when the promo is over (i.e. it cannot be cumulated for the next promo).

Note: you can only win the divine once with the divine dust. There won’t be anymore divine dust if you open more luck items and try your luck for a second divine in the offer.
rogin
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what about pass horses with the new changes
sierrarc
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sierrarc wrote:

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what about pass horses with the new changes


Pass horses
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will remain the same. Each horse will reward you with 100 new passes when sent to heaven.
giada
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@Lina575 @Rogin

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Despite what the post says, the Great Challenge is an event with a unique system concerning the luck items, so I think it's possible it won't be changed.
But it's just a presumption.
giada
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Giada wrote:

@Lina575 @Rogin

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Despite what the post says, the Great Challenge is an event with a unique system concerning the luck items, so I think it's possible it won't be changed.
But it's just a presumption.


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Yes not sure if that particular event will stay the same or change with this new system. Guess we will have to wait and see.
rogin
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RowanGreen wrote:

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Anyway, I think we may have said as much as can be said, and I have real life stuff to do!
Unless others have a viewpoint to add?


I have no intentions to talk to you in future when it comes to forums as I honestly feel that you are just trying to start a fight with me every time that you do so, so I'd appreciate it if you wouldn't talk to me further. It also doesn't sit well that you decided to start a debate with me and then also tried to end it and speak for me when you said " I think we may have said as much as can be said", as you don't speak for me or anyone else. default smiley (o)

Have a nice day. .
ventus
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My divine Spanish Mustang gives diamonds, now I have not stockpiled them but does this mean that all diamond giving horses will be considered useless?
gandalf
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I think we've said all that can be said. That's my opinion. If you have further things on the topic to say that's fine by me. I wasn't speaking for you.

Sorry if you think I was trying to start a fight: I felt I had to respond to something you said that I disagreed with, and I think we did well keeping it civil.

I am a bit uncomfortable that it's only been the two of us discussing it, and wonder why other people haven't given their opinions. Hence why I tried to open it up.
rowangreen
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Gandalf wrote:

My divine Spanish Mustang gives diamonds, now I have not stockpiled them but does this mean that all diamond giving horses will be considered useless?


Just copied you into a spoiler Gandalf as your post is likely to get deleted...

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No, divines that give diamonds will not be useless. They will give new passes instead.
rowangreen
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Well I'll jump in, because I agree with RowanGreen.

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I have 1000+ days of seniority, been here for 7 years, but I do not see the different tax rate idea as an issue of seniority at all. New players can be rich, old players can be poor (points at myself haha)

Let's take two example players, each with 1000+ days, but they make money in very different ways.

The first player sells 333 AP horses for 3000 equus each, and would get about 1,000,000 equus before tax. The second player sells one horse for 1,000,000 equus, be it a retired coat or skiller, any horse that's worth that much.

The first player's tax rate is 10% because the AP horses are only 3000e each, but the second player's tax rate is 5% because it's one horse worth a lot, and 100,000 would be too much to lose, right?

The first player makes 950,000e after 5% tax. The second player makes 900,000e after 10% tax. How is this fair? They both sold the same total value of horses. Because player 2 sells RCs or skillers they should be taxed more heavily? 10% is ridiculous either way but to give some players an advantage just because of what method they choose to make money is not right.

The whole tax thing is just terrible, terrible, terrible. No reason for it and it will not fix whatever "cheating" Howrse thinks is happening.

Also side note, I do think newbies get more help than we did, but the game has also gotten harder in general with the GP race, near impossibility to win divines without passes, etc, but again different levels of tax does not have much to do with seniority.
doodlebug
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Editing myself because I got player names switched up oops

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The first player makes 900,000e after 10% tax. The second player makes 950,000e after 5% tax.

doodlebug
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I still stand by my second idea then where there should be a max fee you pay each cycle of the community pot, which, when met, would mean you would no longer be taxed on sales until the next cycle. Something like 100k-150k max tax is the most you should give in per cycle
ventus
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I have the idea that some players still think the tax % [10 percent of ALL horse sales] or a tax "ceiling" [no taxation after paying in xxx amount to the comunity piggybank] or a variable tax % for differnt low / high sales is on the table. It's not. The 10% tax on EVERY SALE is what you are getting. You can't just fill it in the way you like. Like REAL TAXES you either stand up against them being rolled out OR you make your bed with them. They proposed a flat-out no-ceiling no-perks tax rate and that is what we will be getting. Now those allowed on preprod to test this out come up with lovely new ways to make it "not so bad" but what you hope or think [now] won't change the reality of a flat rate 10% no-cap no perks tax.

It's not meant to spoil us later with equus or discount instore, it's meant to drain passes [and in a lesser degree equus] from the game. It's about increasing Howrses profit margin. It's not about making players happy. It's not about making the game "more fair' & it's certainly not to help the community out. As any real way thecommunity has come upwith over the years to help new / starting / struggling players has been ruled cheating or [pass] trafficing.

Soo... if you are in the habit of buying / selling horses for passes: Now every pass sale "buy 10 and get 10 free" [which will of course be AFTER UPDATE buy 1.000 get 1.000 free] will end you up with 18 pases spending power [or NEW 1.800 passes]. I don't know, I have never fallen for cheaters ingame, but it sure feels like I will be cheated out of 10% of my payed for passes after this comes through. So no, sorry, even without having tested it I am savvy enough with REAL taxes to not take to his.
donkeyshot
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donkeyshot wrote:

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I have the idea that some players still think the tax % [10 percent of ALL horse sales] or a tax "ceiling" [no taxation after paying in xxx amount to the comunity piggybank] or a variable tax % for differnt low / high sales is on the table. It's not. The 10% tax on EVERY SALE is what you are getting. You can't just fill it in the way you like. Like REAL TAXES you either stand up against them being rolled out OR you make your bed with them. They proposed a flat-out no-ceiling no-perks tax rate and that is what we will be getting. Now those allowed on preprod to test this out come up with lovely new ways to make it "not so bad" but what you hope or think [now] won't change the reality of a flat rate 10% no-cap no perks tax.


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I for one do not think that lower tax is on the table, but that doesn't stop me wishing that it was so. default smiley ;)
ventus
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I'll definitely agree with you on that Links.
rowangreen
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